Since Crippling Slice is primarily used for Energy management, there are some situations where it does not need to be used at all: Since it deals so little damage, there are several other factors to consider when trying to use this ability. This DoT is harder to maintain though since it is shorter, so you really have to be on it with your APM. Do not use Corrosive Dart during the opener because you will prematurely trigger the second Volatile Substance and during burst checks, the DoT may not deal enough damage depending on the length of said check. Always take this. Can the healers deal with it without too much stress? This is your CC break. Always take this. Purple 228 augments (Advanced [type] Augment 45 + Augmentation Kit MK-10) from 5.0 are still valuable, more than even the old 236 or 240s! Concealment. And use the volatile substance tactical. Even in the most ideal short burst DPS checks, Volatile Strike performs about equally to Acid Lash, but for anything longer and Acid Lash quickly performs far better. Corrosive Dart does not have any additional procs, debuffs, or discipline passives associated with it that are relevant to your rotation. SWTOR 6.0 Concealment Operative PvP Guide by Alim SWTOR. If you’re struggling with this, it’s okay to just use Crippling Slice on cooldown from the beginning. This forces you to read through what everything does so that you can understand what all of your passives and abilities do as well as locate these abilities in-game. Each use of Overload Shot consumes a charge of Mobile Strategies and grants 10 Energy. Here are a few notes about the opener: This is the little burst damage sequence you’re able to do with this tactical. Please note that most of the time healers are responsible for cleansing since their job is to spend their GCDs keeping you alive while yours is to spend your GCDs stopping the boss from being alive. Why was Orbital Strike/Hidden Strike/Explosive Probe/Acid Blade removed? Use this on trash mobs if you want to troll your team. If Adrenaline Probe is off cooldown, there’s no need to use Crippling Slice until Adrenaline Probe has been used. Please note that using Cloaking Screen while you have the Revealing Weakness debuff yields no additional benefits, so save Cloaking Screen for when you won’t have the Revealing Weakness debuff. You may see this ability being used on dummy parses, but they don’t have to worry about taking defensive utilities. Tactical Opportunity – Collateral Strike immediately re-grants a TA when hitting a Poisoned target. It lets you use one of your most damaging abilities twice in a row (Volatile Substance), gives you a second use of Stim Boost, and gives you 20% Mastery for 15 seconds (which does work in scaled content). Take this utility only if you are also taking Blow for Blow and thanks to this utility would be able to reflect damage more often than once per minute. Veiled Strike automatically critically hits targets affected by your unexploded Volatile Substance and triggers it immediately. Since this ability has such a long cooldown, it doesn’t matter too much if you delay it for a little while since it’s unlikely to change the number of uses throughout the fight, though do be mindful of whether or not you are able to squeeze in an extra use before the end of the fight. You can use it twice in a row with their new ability, Tactical Overdrive, but that is also an offensive cooldown. In addition, when Collateral Strike damages a target, you recover 2 Energy. Dealing damage this way causes your next Backstab to critically hit. That said, if the fight requires that you use Corrosive Dart often or there are a lot of opportunities to use Toxic Haze, you should continue using Crippling Slice anyway. He also leads a raid team that has been around since late 1.0 and currently resides in on Satele Shan. Reduces the Energy cost of Debilitate and Sever Tendon by 5 and makes Sever Tendon immobilize the target for 2 seconds. You will get this ability at level 72. This is your interrupt. Holotraverse with the Circumvention utility. Dealing damage this way causes your next Back Blast / Backstab to critically hit. This allows the healer(s) to focus on healing. The Imperial Tactics utility allows it to grant a Tactical Advantage, making it a weak version of Veiled Strike, and the Precision Instruments utility reduces its cost. Let me be clear, you don’t have to use this ability exactly on cooldown. While doing this sustained DPS priority, just completely ignore the Backstab autocrit proc. Once in a while, you don’t have enough TAs, so this utility allows you to cover that gap in the rotation, saving you a few Energy by allowing you to use Laceration rather than Corrosive Dart. That said, it does still have a small place in your rotation and will typically account for about 2-3% of your total damage output. Laceration and Volatile Substance: 3 Targets. While this priority may seem simple on the surface, it’s rather difficult since there are often several factors to consider when choosing which ability to use. You shouldn’t wait until your next Backstab since the target might be dead by that point and you won’t get to benefit from the Revealing Weakness debuff. (6) Tactical Advantage gets an additional stack. Without it, you won’t have a spare TA to use on the raid buff. With the release of patch 6.0 BioWare added a ton of new armor sets with unique new set bonuses for all classes. I also want to note that it is a bit difficult to calculate exact recommendations with Operative since crit chance is so much higher. By applying Corrosive Dart immediately before using one of those abilities, you get to apply that boost to an extra GCD, effectively extending the duration of the cooldown. In actual combat, you won’t be using this ability at all and you’ll use Cloaking Screen to stealth out instead, though it’s important to be in stealth when the fight starts so you can deal extra damage with and generate a TA from Backstab. Concealment Operative / Scrapper Scoundrel Tactical, FQN: itm.​tactical.​sow.​operative.​concealment.​volatile_burst. The Acid Lash tactical is quite difficult to use. How can I do as much damage as possible each GCD (global cooldown, 1.5 second duration before you can activate another ability) given the constraints of the fight? Defensively, Concealment is definitely one of the worst specs in the game. Almost all of the DoTs that are spreadable by other specs are internal/elemental damage, so even if you aren’t dealing a whole lot of AoE damage, you’ll give a small damage boost to the other players in your group. Volatile Substance, new ability at level 57; Lethality. Let me be clear, Volatile Strike should not be used in NiM raiding. In PvE, the fact that it isn’t just a hidden percentage damage increase doesn’t really matter beyond being a flashy way to have other procs associated with Laceration. Thanks to Acid Lash, it is possible to always benefit from this passive, though it also represents yet another reason that you need to make sure that the target always has Acid Blade. This choice cannot be changed after selected. Additionally, when Sleep Dart wears off, the target is struck by Sedatives, reducing all damage dealt by 50% for the next 10 seconds. Almost everyone should get this tier of augments. Backstab is the one GCD you don’t really have to think about. It’s very important that Laceration in this GCD specifically, otherwise the Acid Blade DoT will fall off and you won’t have it for a good chunk of the opener. Toxic Haze deals more damage than any of your other abilities if you hit at least 2 targets with the full duration. Volatile Strike makes it so Bludgeon/Veiled Strike automatically critically hits targets affected by the unexploded Blood Boiler/Volatile Substance and triggers it immediately. These cooldowns should only be saved for defensive purposes if there is some sort of specific and inevitable damage that you need to mitigate. This ability will also reset the cooldown on your medpac. Which ability do I use right now that will provide me the most DPS? Unfortunately, since Evasion has the purge effect, you can’t use it to reflect everything that you can with other classes’ reactive damage. I will cover this utility in greater detail in a later section. Whenever you’re using this ability offensively, you just do your opener again, or as close to it as you can. You might be able to use it to sneak past some groups of trash enemies, but that requires the whole group to be more coordinated than it usually is during trash. It’s important to make sure you’re getting this as often as possible, though using Volatile Substance and Backstab on cooldown takes priority. The formula for determining how much damage an AoE ability does per GCD such that it can be compared to single target abilities is: (Damage Dealt/Number of GCDs) x Number of Enemies. Just like the Acid Blade proc, this should never fall off. The second function is as a 50% movement speed boost. Typically, it isn’t too hard to accommodate a single GCD here, but there are instances where you’ll have Volatile Substance, Crippling Slice, and Veiled Strike all available at the same time and you will have to delay at least one of them to refresh the Acid Blade DoT. Try to barely overlap the first activation of Stim Boost with the second so that the cooldown is reduced for the third use. You should not be in a situation where you have to choose between delaying Volatile Substance and using Laceration to refresh the Acid Blade DoT because it will fall off if you don’t use it this GCD. Otherwise, you’ll end up having to use Corrosive Darts and Rifle Shots more often than you should and will end up having lower DPS. Star Wars: The Old Republic is set following an uneasy peace is established between the Sith Empire and the Galactic Republic. Repeat after me: “Adrenaline Probe is an offensive cooldown, not something I save and only use when I mess up my rotation and run out of Energy.” It may be a bit strange since it isn’t as straightforward as some of the other offensive cooldowns are, but rest assured that it is still an offensive cooldown. Endonae began nightmare raiding in 4.0 and is an avid decorator. 6-Piece: Activating Shiv and Veiled Strike or Blaster Whip and Bludgeon will grant Enforcer’s Critical Bonus making your next Volatile Substance and Corrosive Assault or Blood Broiler and Brutal Shots critically hit. This should only be done to increase your sustained DPS, do not use it for burst DPS checks unless you can precast. The worst that can happen if you delay them is that you may face enrage, whereas if you die, that can cause a wipe. Unfortunately, this relic is BiS for Concealment at level 75 as well as in sub-75 scaled content. Note – Tacticals that drop from the Dxun Operation and Corellia Flashpoint or are Crafted, are not available for purchase on the Set Bonus and Tactical Vendors on your factions Fleet. The vast majority of damage dealt in raids is considered AoE damage, even if the attacks themselves don’t look like it. ability view for veiled strike. Since it has the same cooldown duration as Tactical Overdrive, it’s easy to always use them both at the same time. It can increase your defense chance by 200%. Veiled Strike automatically critically hits targets affected by your unexploded Volatile Substance and triggers it immediately. Consistency is a bit more important here though than it is for the relic since you’ll often be using the Adrenal for DPS checks where you really can’t afford to be unlucky. What are the top 5 classes for PVP in Star Wars: The Old Republic Star Wars: The Old Republic has capped off the past 8 years of gameplay with a new update in October, “Onslaught”. Usually if you’re using this in-combat, you will want to use it very soon after the enemy spawns. Reviving will also fail if you take damage, if new enemies spawn, or an enemy begins casting something, so make sure that none of these things happen during the cast. Backstab has 3 procs associated with it that are relevant to your rotation: Volatile Substance (Tech/Internal/Direct/Single Target/Instant). Alongside a new ability, Operatives will receive a bevy of Set Bonuses and Tactical items. Noxious Knives’ damage per use surpasses the following abilities after the following number of targets are hit with one use of the ability and assumes you are taking the Imperial Weaponry utility: Crippling Slice needs to be used on cooldown whenever you’re using AoE abilities since they’re so expensive and Backstab needs to be used on cooldown, or at least once every 15 seconds in order to maintain the Calculated Frenzy and Acid Blade buffs. This can happen if you switched targets or otherwise let the Acid Blade DoT fall off. There are only a handful of instances in operations where CC is required, so I will briefly go over what the Operative has at their disposal along with any other abilities  I have not yet covered in this guide. You may need to use it if you happen to get below 60 Energy, though if that happens when you don’t have Adrenaline Probe, you’ve messed up your rotation and need to spend more time practicing on the dummy. It’s difficult to execute the priority perfectly and if you mess up, you will run into a situation where all of your abilities are on cooldown and you don’t have any TAs to do Lacerate. This utility should only be given up if you need to take Evasive Imperative for Blow for Blow. As an Operative, you are the only class in the game that can stealth revive multiple players in the same fight since you’re only limited by the cooldown on Cloaking Screen. Since those MK-11 kits are still a bit expensive, I recommend only augmenting the final pieces of your gear, so 306 left side, MH/OH, and set bonus pieces. Concealment Operative / Scrapper Scoundrel Tactical, FQN: itm.​tactical.​sow.​operative.​concealment.​acid_lash, Nothing personal, kid. Volatile Strike; Effect ... His passion for video games as well as his love for all things Star Wars are reflected in his news and in-depth guides available here! You can use Corrosive Dart instead of Rifle Shot, though you have to be a bit more careful since Veiled Strike is only an autocrit if it detonates Volatile Substance, so you don’t want to have Corrosive Dart detonate it instead. Using Holotraverse as a gap closer takes priority over using it just to generate a TA since you’ll lose more DPS by not being in range than you’ll gain from a single extra TA since you can’t use your most damaging abilities while out of range. In return, Concealment offers incredibly strong single-target sustained damage as well as acceptable burst and AoE. On fights with a massive amount of downtime though, where you don’t even have to use Crippling Slice and still have enough Energy, it’s okay to give this up for another utility point. In addition, the Tactician’s set bonus allows you to gain 10% crit chance for 10 seconds whenever you generate a TA, though this can only happen once every 18 seconds. The recommendations I give assume that abilities aren’t critting, though due to the Deadly Toxins discipline passive, Noxious Knives should continue to come out ahead of these abilities even when everything crits. Dealing damage this way causes your next Backstab to critically hit. Remember to start using Crippling Slice after using the first Adrenaline Probe! Take a deep breath as you plunge your vibroknife into their back. On top of that, you have to deal with all of the other things that make Concealment difficult, like staying within 4m of the boss, sometimes being behind your target, maintaining a relatively high APM, and making determinations about how to use your multi-purpose cooldowns. Noxious Knives (Tech/Internal and Kinetic/Direct/AoE/Instant). If there is a specific point in the fight where stealth rezzing is possible or if the combat rez has already been used, make sure you have Cloaking Screen available to use as a stealth rez. Otherwise, you’ll have to throw in Rifle Shots a lot more frequently. If you delay it for more than a minute combined, you might only get to use it 3 times. Culling – Increases the damage dealt by Laceration and Collateral Strike by 5%. These old 228 augments are also all you’ll need for any of the gear you’ll be using for level 70 content because Power and Endurance are capped, so the 2 really don’t provide any noticeable benefit in non level 75 conten, Dealing damage with Backstab initiated from stealth, Dealing damage with Sever Tendon (with utility). Backstab (Tech/Kinetic/Direct/Single Target/Instant). You have to constantly keep tabs on how many GCDs are left on the Acid Blade DoT, keep stock of how many TAs you have, how much Energy you have, and make split-second decisions about which ability to use in the moment. Make sure to activate it shortly after you apply Volatile Substance so that the cooldown reset is actually useful. There are many other valuable utilities in this tier, so only take this if it’s more important to stun something than whatever benefit you’re getting from another utility and you find yourself wanting to stun something but couldn’t because your stun was still on cooldown and having this utility would have reduced the cooldown sufficiently such that you could have used the stun when you wanted. If you want to save Stim Boost, you can use Crippling Slice instead. Make sure you place all of these abilities on your bar in an order that makes sense to you. When exactly you use Crippling Slice is going to depend largely on what abilities you have or are about to have available, what your Energy level is, and how much time is left on the Acid Blade DoT, very similar to how Veiled Strike works. It refreshes/reapplies the Acid Blade DoT and it’s your most damaging ability. This ability is also one of Operative’s mobility tools, though it doesn’t take you as far as a lot of other movement abilities in the game. Take this on specific fights only. Today we have SWTOR: Gunnery Commando PvP! There is an alternative for those of you that really enjoy filleting your victims with vibroknives and detonating explosives that you’ve injected into their bodies. You will also have a harder time maintaining the Acid Blade DoT since you won’t have much control over when to use Toxic Haze, so you may want to consider using the Volatile Strike tactical instead since you have a bit more freedom in terms of when exactly you use Laceration when using that tactical and won’t be able to get as much DPS out of using Acid Lash since the DoT will fall off on occasion. Only take this if it would allow you to avoid using Toxin Scan and your existing off-GCD cleanses are still on cooldown. This tactical is gained from defeating Operation bosses. And don ’ t benefit from the alacrity is relatively small, though it is owner. Tactical Items used successfully in PvE, this is going to get into which specific versions of and. Utility do not use the revive ability and not just right click on their or... 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